More optimizations


We are still optimizing performance in the game. While it works fine on most modern equipment, I'd like the game to be accessible on older machines and on mobile phones in particular. The way the road is drawn has been optimized, but night driving scenes still require a lot of compute. The settings of the game's detail from Super, taken down to High, Medium, or Low, help a great deal. Let me know if you have a device that slows down on transitions or esp on night races and what your hardware is.
Files
pavement06-17-2026.zip Play in browser
43 days ago
Pavement Pursuit (Mobile and Desktop)
Racing down a random road on desktop or mobile.
| Status | In development |
| Author | Vibe Coded Games |
| Genre | Racing |
| Tags | 2D, AI Generated, Arcade, Driving, Indie, Procedural Generation, race, smartphone, Top-Down |
| Languages | English |
More posts
- Xbox Controller + Vibration beta1 day ago
- Build 22 — Smarter not Faster1 day ago
- Build 21 — Cops and cash3 days ago
- Build 20 — Trading paint10 days ago
- Build 19 — Headlights on10 days ago
- Build 18 — The same car, driven better18 days ago
- All New CPU car behavior22 days ago
- Build 16 — Earn the wide view26 days ago
- New Paint27 days ago
- Changes to Dynamic Zoom30 days ago

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